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國立臺北科技大學 學術資源網

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Yi-Ting Huang

Mczh
TITLE:
Associate Professor/Department of Interaction Design
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分機:8914

Journal articles

  • "The Role of Game Involvement on Attention to Ads: Exploring Influencing Factors of Visual Attention to Game Ads on Instagram Stories", Human Behavior and Emerging Technologies, 2024, Article ID 3706590, 13, 2024/08, EI
  • "Will You Buy It If They Recommend It? Exploring the Antecedents of Intention to Purchase Podcaster-Endorsed Items", Journal of Theoretical and Applied Electronic Commerce Research., 19, 3, 1682-1698, 2024/07, SSCI
  • "Getting hooked on mobile games: Strengthening purchase intentions towards mobile games using investment model and parasocial interactions", Mobile Media & Communication, 2024, 5, 1-22, 2024/06, SSCI
  • "Benefits of Give Circle: Exploring the impact of collaborative redistribution platforms on user willingness to donate to charity and tendency towards consumer minimalism", Computers in Human Behavior Reports, 14, 2024, 100421, 2024/05, EI
  • "A New Approach to Multiple Criteria Decision-Making Using the Dice Similarity Measure under Fermatean Fuzzy Environments", Journal of Internet Technology, 24, 4, 849-860, 2023/07, SCI
  • "Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players", Computers in Human Behavior, 143, 2023, 107681, 2023/06, SSCI
  • "Analysis of Taiwan Calligraphy Design and Experience by the Delphi Method.", Innovation on Design and Culture, 1, 4, 10-17, 2023/01, ELSE2
  • "How do Mini Games Affect Female Users of Mobile Commerce? Improving Platform Satisfaction through Game Use Intention", Frontiers in Psychology, 2022, 973144, 2022/10, SSCI
  • "When young female fans were producing celebrities: The influential factors related to online fan engagement, celebrity worship, and program commitment in idol-nurturing reality shows", Frontiers in Communication, 7, 2022, 931185, 2022/09, ELSE2
  • "The Application of DEMATEL-ANP in Livestream E-Commerce Based on the Research of Consumers’ Shopping Motivation", Scientific Programming, 2022, 2, 4487621, 2022/02, SCI
  • "Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention", Computers in Human Behavior, 126, 2022, 106991, 2022/01, SSCI

Books

  • 發展的賦格:王振寰教授榮退紀念論文集, 巨流圖書股份有限公司, 978-957-732-701-7, 2023/10/01
  • Qalang Quri石磊部落——石磊人的農村故事, 華訊事業股份有限公司, 978-986-84788-3-1, 2022/11/10

Conference papers

  • "Does Scrolling through or Clicking Interactive Infographics Reduce Anxiety? Exploring International Students' Reactions When Reading Disaster News", IEEE GCCE 2024, Kitakyushu, 2024/10/29
  • "Effects of Human Affection and Human-like Behavior in Short Cat Videos", IEEE GCCE 2024, Kitakyushu, 2024/10/29
  • "The impact of Romantic and Erotic Elements on Players’ Loneliness in Female-Oriented Games", 2024 International Conference on Business and Social Science, Fukuoka, 2024/07/18
  • "A Primer Study on Digital Hoarding Behavior in Cloud Storage", 2024 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan)., Taichung, 2024/07/09
  • "Factors influencing purchase intention in social media live shopping", 2024 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan), Taichung, 2024/07/09
  • "Optimization of User-Centric Step Indicator for Digital Banking Interface", 2024 International Conference on Consumer Electronics-Taiwan (ICCE-Taiwan), Taichung, 2024/07/09
  • "日本傳統工藝品牌推進台灣市場的案例分析與行銷策略研究", 2024中華民國設計學會學術研討會, 新北市, 2024/05/25
  • "參與式設計在南豐社區邊坡防災示範教育場域的應用探究", 2024中華民國設計學會學術研討會, 新北市, 2024/05/25
  • "外溢保單的機制體驗設計對於保戶投保意願和養成健康習慣的影響", 2024中華民國設計學會學術研討會, 新北市, 2024/05/25
  • "不同 Instagram AR 濾鏡類型對廣告傳播效果之影響", 2024中華民國設計學會學術研討會, 新北市, 2024/05/25
  • "Instagram使用者在浪漫關係中的自我揭露與監控行為", 2024跨域創新設計整合國際研討會, 雲林, 2024/03/16
  • "Measuring Pedestrian Perceptions of Digital billboard Advertising", IEEE GCCE 2023, Nara, 2023/10/10
  • "Impact of Perceived Surveillance on Willingness of Instagram Users to Disclose their Position", IEEE GCCE 2023, Nara, 2023/10/10
  • "Can Interactive News Reduce Stress? Tracking Physiological Responses of Foreigners While Reading Negative News", IEEE GCCE 2023, Nara, 2023/10/10
  • "Insta-Connections: Analyzing Beneficial Effects of Being Tagged in Instagram Stories by Friends", IEEE GCCE 2023, Nara, 2023/10/10
  • "Impact of Expat Influencers on Travel in Taiwan", IEEE GCCE 2023, Nara, 2023/10/10
  • "Effects of Different Candies and Color Variations in Mukbang ASMR on Visual Attention and Emotion", IEEE ICCE-TW 2023, 屏東, 2023/07/17
  • "The influence of different visual cues of women's bags on consumers' attention", IEEE ICCE-TW 2023, 屏東, 2023/07/17
  • "在交友軟體中自我揭露資訊與配對意願之關聯初探", 2023中華民國設計學會研討會, 高雄, 2023/05/06
  • "疫情下全通路形態之社區團購與消費者信任關係建立", 2023中華民國設計學會研討會, 高雄, 2023/05/06
  • "擴增實境美甲試色應用對於網路購物之購買意願影響", 2023中華民國設計學會研討會, 高雄, 2023/05/06
  • "Podcast節目的跨媒體粉絲參與研究", 2023中華民國設計學會研討會, 高雄, 2023/05/06
  • "玩家之不安全依戀特質在戀愛養成遊戲中的浪漫擬社會人際互動", 2023中華民國設計學會研討會, 高雄, 2023/05/06
  • "協同再分配行動平台遊戲化對公益捐贈與社會之影響", 2023永續性產品與產業管理研討會, Taipei, 2023/04/22
  • "探討ASMR聲音於拼圖遊戲與玩家體驗之研究", 2023跨域創新設計整合國際研討會, 雲林, 2023/03/24
  • "手機遊戲中廣告的遊戲真實畫面出現的佔比對廣告態度之影響", 2023「數位轉型 X 設計元宇宙」研討會, 桃園, 2023/03/17
  • "VR遊戲的可互動等待介面對時間知覺的影響初探", 2023「數位轉型 X 設計元宇宙」國際學術研討會, 桃園, 2023/03/17
  • "Immersive Experience and Emotional Response Triggered by Laughter in Humorous Narrative of the Podcast.", IEEE GCCE 2022., Osaka, 2022/10/18
  • "6.1吋智慧型手機使用者之可觸及範圍與點擊準確率探索", 2022中華民國設計學會國際設計研討會, 2022/05/14
  • "顏色引發的情緒對電子遊戲中玩家風險選擇影響初探", 2022中華民國設計學會國際設計研討會, 2022/05/14
  • "消費者對行動支付介面之使用行為與偏好", 2022中華民國設計學會國際設計研討會, 2022/05/14
  • "物資再分配行動平台遊戲化對使用者之影響", 2022中華民國設計學會國際設計研討會, 2022/05/14
  • "手機遊戲玩家對手遊中不同類型廣告的接受度及廣告風險認知", 2022中華民國設計學會國際設計研討會, 2022/05/14

Honors and awards

  • 2023年時報金犢獎國際競賽-全球銅犢獎, 2023/07/02
  • 2023 時報金犢獎廣告影片設計類全國第三名, 2023/07/02
  • 2022 IDA國際設計獎平面設計類主視覺金獎, 2023/02/15
  • 2022 IDA國際設計獎印刷海報類銅獎, 2023/02/15
  • 2022 時報金犢獎互動廣告設計類銅犢獎, 2022/05/28
  • 2022 時報金犢獎廣告影片設計類全國第一名, 2022/05/28

Professional experiences

  • 替你錄科技(Tivo Taiwan), 行銷總監, 2007/07/01~2008/10/20
  • 日商盟訊股份有限公司, 整合行銷經理, 2004/06/01~2007/06/30
  • 智翔科技股份有限公司, 品牌行銷經理, 2002/07/01~2004/05/10
  • 參數科技股份有限公司( ptc Taiwan), 市場行銷部副理, 2000/11/01~2002/01/31
  • 宏�砦q腦股份有限公司, 專員, 1997/09/01~2000/04/15
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