"Impact of information accessibility and diagnosticity on eye movements of children searching for information", The Electronic Library, 42, 4, 617-642, 2024/05, SSCI
"Product design thinking for transmitting intangible culture", New Design Ideas, 7, 1, 62-80, 2023/04, EI
"Comparative Effectiveness of Combined and Single Neurostimulation and Traditional Dysphagia Therapies for Post-Stroke Dysphagia: A Network Meta-Analysis", Neurorehabilitation and Neural Repair, 37, 4, 194-204, 2023/04, SCI
"Web based drawing for students with different learning styles and cognitive abilities", Education and Information Technologies, 28, 9049-9079, 2023/01, SSCI
"3D visualization design of thermal environments in urban canyon", Geocarto International, online, online, 1-23, 2022/07, SCI
"Role of perceived ease of use for augmented reality app designed to help children navigate smart libraries", International Journal of Human-Computer Interaction, online, online, online, 2022/06, SSCI
"Architect information seeking in participatory design: A Grounded Theory approach", Architecture Science, 23, -, 1-21, 2022/06, ELSE2
"Library collections promotion for preadolescents using social media marketing strategies", Library Hi Tech, 39, 0, 0, 2021/04, SSCI
"Social housing residents’ community participation under the impact of lease period restrictions", International Review for Spatial Planning and Sustainable Development, 9, 1, 30-46, 2021/02, EI
"The dynamic phenomenon of urban spaces", Impact - The leading Free & Open Access Science Report, 2020, 11, 26-28, 2021/01, ELSE2
"Flow Learning Experience: Applying Marketing Theory to Serious Game Design", Journal of Educational Computing Research, ?57, 2, 417-447, 2019/04, SSCI
"How Curiosity and Uncertainty Shape Children’s Information Seeking Behaviors", Library Hi Tech, 34, 3, 1-17, 2016/09, SSCI
"A Case for Inclusive Design: Analyzing the Needs of Those Who Frequent Taiwan’s Urban Parks", Applied Ergonomics, 58, 254-264, 2016/06, SSCI
"Affective Choosing of Clustering and Categorization Representations in E-book Interfaces", Aslib Journal of Information Management, 68, 3, 265 - 285, 2016/05, SSCI
"Children use second and third dimensional digital library interfaces", Library Hi Tech, 34, 1, 21-35, 2016/03, SSCI
"Changer - a project of contemporary image and body based on theory mirror stage", ICICE 2014 -Innovation in design, Communication and Engineering, 197, 2015/08, EI
"Treatment of an Anonymous Recipient: Solid-Waste Management Simulation Game", Journal of Educational Computing Research, 53, 3, 1-32, 2015/07, SSCI
"Affective Surfing in the Visualized Interface of a Digital Library for Children", Information Processing & Management, 51, 4, 373-390, 2015/07, SSCI
"The Influence of Gender Difference on the Information-seeking Behaviors for the Graphical Interface of Children’s Digital Library", Universal Journal of Educational Research, 3, 3, 200-206, 2015/03, ELSE2
"Enhancing the Ability of Elementary School Students to Explore the Wireless Network Technology by Interactive Learning and Participation in Real Situations-Students’ Personal Experience with Digital Technology and Digital Library", Proceddings of 2011 world congress on engineering and technology, 8, 809-812, 2011/11, EI
"The Application of Wireless communication on interactive technology that raises the participation of the female in science education: A case study with Taipei Municipal Zhongshan Girls High School", Proceddings of 2011 world congress on engineering and technology, 8, 830-833, 2011/11, EI
"Design information seeking for architects, using memory accessibility and diagnosis", Journal of Architectural and Planning Research, 23, 1(spring), 60-76, 2006/03, SSCI
"From Repository to Experience: Speculative Design for the Affective Intelligent Library", The 11th Asia-Pacific Conference on Library Information Education and Practice, Taipei City, 2023/12/04
"Beating Procrastination: Interface Design of an Affective Task Management APP", 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023), Nara, 2023/10/10
"Ubiquitous Biofeedback Game Induce Relaxation in Brief Behavioral Treatment for Insomnia", 2023 IEEE 12th Global Conference on Consumer Electronics, Nara, 2023/10/10
"Desensitization Diary: Integrating EMDR with Constructive Worry for Improving Trauma-Related Insomnia", 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023), Nara, 2023/10/10
"Impacts of Information Accessibility and Diagnosticity on Children’s Visual Perception of Recommended Books", 2023 International Conference on Human-Computer Interaction, Copenhagen, 2023/07/23
"Emotion Wheel: Getting Feedback through Mobile Application after Children Reading Books", IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - TAIWAN (IEEE ICCE-TW 2023), Kenting in Pingtung, 2023/07/17
"The Relationship Between Gestures and Interfaces: Differences in Sensitivity of Visually Impaired Mobile Phone Swipe Gestures", 2023 International Conference on Applied System Innovation (ICASI), Tokyo,, 2023/04/21
"Gamification of face cognition for elderly tongue-muscle training and game-flow measurement", Joint Symposium-Aging Population, Taipei City, 2021/12/16
"Children play in smart UX library", 6th International Conference on User Science and Engineering (i-USEr 2021), Virtual conference, 2021/09/14
"The analysis of brainwaves to measuring tone impact on behavior of ADHD children", HCI international 2021, Virtual conference, Virtual, 2021/07/24
"Using traditional guatemalan textile patterns and designs to inform about guatemalan culture with aid from AR technology", 11th International Conference of Digital Archives and Digital Humanities (DADH 2020), Taipei City, 2020/12/01
"Recognizing Situational Color and Facial Emotions through Children’s Interactive Games", ICDTE 2020: 2020 The 4th International Conference on Digital Technology in Education Busan Republic of Korea September, 2020, Busan, 2020/09/15
"Usability in APP interface designing for the elderly with low-vision, from Taiwanese and Thai people", 2nd IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability 2020, Tainan, 2020/05/29
"Augmented Reality Navigation App and Metadata Icon Design for Children’s Library", World Library and Information Congress 85th IFLA General and Assembly,, Athens, 2019/08/24
"Book Recommended Mechanism for the Children Library", IEEE INTERNATIONAL CONFERENCE ON KNOWLEDGE INNOVATION AND INVENTION 2019 (IEEE ICKII 2019), Seoul, 2019/07/13
"Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies: “Seeing The Past Through The Present – The Virtual Reality Of The Taipei West District Beimen VR Tour”", IEEE INTERNATIONAL CONFERENCE ON KNOWLEDGE INNOVATION AND INVENTION 2019 (IEEE ICKII 2019), Seoul, 2019/07/13
"Urban Light Environment Profile Information Collection and 3D Space Syntax Visualization Interface Development", The 12th International Space Syntax Symposium (12SSS), Beijing, 2019/07/08
"Game-based Learning and Augmented Reality Navigation APP for Children’s Libraries", 2019 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW), Yi-Lan, 2019/05/20
"Design thinking learner's imagination in design computational thinking course learning outcomes.", The 2nd international conference on global challenges of traditional education and distance learning: reflections and concerns (TEDLR-2019), Taipei, 2019/05/16
"The use of Instagram in public libraries and academic libraries in Taiwan", IEEE 2019 International conference on applied system innovation (ICASI), Fukuoka, 2019/04/11
"A Case Study of “Taipei (West District) Geographic Public Art project:Effect of virtual reality content curation on social education", ISER 178th International Conference, Taipei, 2018/12/26
"An innovative interface design for a learning website for adolescent seeking information in science research", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
"Interface Layout Design: Assisting Children to Effectively Establish the Hierarchical Knowledge by Micro-interaction.", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
"Gender Stereotype of Male Nurse in a Virtual Reality Game: Exploring the Effect of MBTI in Decision-Making Process Through Game Theory", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
"Pattern-based learning in a computational thinking-driven class", IEEE 2018 International conference on applied system innovation (ICASI), Chiba(千葉), 2018/04/17
"The Effects of 3D Doll Figures on Childrens’ Long-Term Memory after Reading e-Books", 2018 International Conference on Business and Social Science, Kyoto, 2018/03/27
"An information visualization notepad for adolescent seeking information in science research", 2017 the 3rd International Conference on Communication and Information processing, Tokyo, 2017/11/24
"Transform Children’s Library into a Mixed-reality Learning Environment Using Smartwatch Navigation and Information Visualization Interfaces", PNC 2017 Annual Conference and Joint Meetings, 台南, 2017/11/07
"Building a smart library to improve literacy access for children: an innovative project of NLPI in Taiwan", World Library and Information Congress 83rd IFLA General and Assembly, WROCLAW, 2017/08/19
"Accessible outdoor wayfinding in urban parks in Taiwan -a case of inclusive design", 11th International Conference on Universal Access in Human-Computer Interaction, Vancouver, 2017/07/09
"A Study on Information- Seeking Behaviors of Differing Age Groups Using E-book Walls in a Library", IEEE International Conference on Applied System Innovation, Sapporo, 2017/05/13
"A Comparative Study of User’s Information Seeking Behavior in E-book Recommendation System", 4th International Conference on Society, Education and Psychology (ICSEP 2017), 2017/05/06
"E-Book Information System and Browsing Interface for Children: A User Participation Perspective", Taiwan International Conference on Electronic Commerce and Big Data, 台北, 2016/01/13
"Introduction to the study of the Non-Image.", ACAH 2015, The Sixth Asian Conference on Arts & Humanities, Osaka, 2015/04/02
"The Influence of Gender Difference on the Information-Seeking Behaviors for the Graphical Interface of Children’s Digital Library", 2014 The 3rd Hong Kong International Conference on Education, Psychology and Society, HongKong, 2014/12/29
"Need Assessments for Urban Park Facilities in Taiwan", The 5th International Conference for Universal Design in Fukushima & Tokyo 2014, Tokyo, 2014/11/09
"International conference on education, psychology and social sciences", 2014 International Conference on Education, Psychology, and social Science, 台北, 2014/08/06
"A study of the communication of curators and the audience on interactive technology display model in the new generation of aesthetics - a case study of Action@Pavilion of Dreams", 34th World Congress of the International Society for Education through Art, Melboume, 2014/07/07
"The information seeking navigation interface with spatial icons for children", The 13th International Conference for Construction Applications of Virtual Reality, London, 2013/10/30
"SURFING IN THE VIRTUAL DIGITAL LIBRARY – A LINKED DATABASE STRUCTURE FOR INTUITIVE INFORMATION-SEEKING BEHAVIOR OF CHILDREN", 12th International Conference on Construction Applications of Virtual Reality, Taipei, 2012/11/01
"Remind me 互動溝通系統研究-以居家使用情境為例", 2012中華民國設計學會第17屆設計學術研究成果研討會, 台中霧峰, 2012/05/05
"The Communication of Typical Messages for Library Building Programming", Looking Back, Moving Forward: Asian Libraries in the World of Information- The Hong-Kong Library Association 50th Anniversary Conference, Hong-Kong, 2008/11/04
"The Facility Management Information System of Taiwan Urban School Buildings", The Ninth International Conference on Computing in Civil and Building Engineering, Taipei, 2002/04/03