"Effects of an interactive handgrip game on surgical patients requiring intensive care: An assessor-blinded randomized controlled trial", Intensive and Critical Care Nursing, 78, 0, 103474, 2023/10, SCI
"GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality", IEEE Transactions on Visualization and Computer Graphics, 29, 5, 2670-2679, 2023/02, SCI
"Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multi-Domain Garments", IEEE MultiMedia, 28, 4, 7, 2021/12, SCI
"Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations", Symmetry, 12, 10, 14, 2020/10, SCI
研討會論文
"TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance", MMAsia '23: Proceedings of the 5th ACM International Conference on Multimedia in Asia, 臺南, 2023/12/06
"Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration", 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 雪梨, 2023/10/16
"Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback", UbiComp/ISWC '23 Adjunct: Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International, 坎昆, 2023/10/08
"sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts", ACM SIGGRAPH 2023 Posters, 洛杉磯, 2023/08/06
"Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse", ACM SIGGRAPH 2023, 洛杉磯, 2023/08/06
"Exploring Multiple-Display Interaction for Live XR Performance", ACM SIGGRAPH 2023, 洛杉磯, 2023/08/06
"I See You See Me: Exploring Eye-Gaze-Based Interaction for Enhancing Audience’s Level of Social Presence in VR Concert", 2022台灣人機互動研討會, 新竹, 2022/10/15
"GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
"Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
"Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
"GravityPack: Designing a Wearable Gravity Display using Liquid-based System", 2022年計算機圖學研討會, 臺北, 2022/07/19
"PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality", 2022 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 臺北, 2022/07/18
"Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles", Tangible and Embedded Interaction 2022, 大田廣域市, 2022/02/13
"GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes", ACM SIGGRAPH ASIA, Tokyo, 2021/12/14
"Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality", 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta(virtual conference), 2021/03/27
"FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
"Indoor Scene Semantic Modeling for Virtual Reality", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
"HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
"Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device", ACM SIGGRAPH, 紐約, 2020/08/17
"Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback", ACM SIGGRAPH ASIA 2019, 布里斯本, 2019/11/17