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國立臺北科技大學 學術資源網

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韓秉軒副教授Han Ping-Hsuan

現職:
臺北科大/互動設計系

期刊論文

  • "Effects of an interactive handgrip game on surgical patients requiring intensive care: An assessor-blinded randomized controlled trial", Intensive and Critical Care Nursing, 78, 0, 103474, 2023/10, SCI
  • "GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality", IEEE Transactions on Visualization and Computer Graphics, 29, 5, 2670-2679, 2023/02, SCI
  • "Garment Style Creator: Using StarGAN for Image-to-Image Translation of Multi-Domain Garments", IEEE MultiMedia, 28, 4, 7, 2021/12, SCI
  • "Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations", Symmetry, 12, 10, 14, 2020/10, SCI

研討會論文

  • "TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance", MMAsia '23: Proceedings of the 5th ACM International Conference on Multimedia in Asia, 臺南, 2023/12/06
  • "Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration", 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 雪梨, 2023/10/16
  • "Meta Flow Experience: Exploring Group Mindfulness Meditation in the Immersive Environment with Multi-senses Feedback", UbiComp/ISWC '23 Adjunct: Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International, 坎昆, 2023/10/08
  • "sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts", ACM SIGGRAPH 2023 Posters, 洛杉磯, 2023/08/06
  • "Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse", ACM SIGGRAPH 2023, 洛杉磯, 2023/08/06
  • "Exploring Multiple-Display Interaction for Live XR Performance", ACM SIGGRAPH 2023, 洛杉磯, 2023/08/06
  • "初探NFT型態虛擬寵物之生成設計以強化虛實共存之體驗", ISAT2023 第六屆科技藝術國際學術研討會, 臺北, 2023/06/24
  • "探索視覺化生理數據於智慧相框之互動設計", ISAT2023 第六屆科技藝術國際學術研討會, 臺北, 2023/06/24
  • "MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic", SIGGRAPH Asia 2022, 大邱, 2022/12/06
  • "Demo: PressySofties:利用電容式布方塊來探索多人擠壓互動", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "Poster: Air Punch: A Wearable Device Simulating Punching with Physical Haptic Feedback", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "Poster: 協同睡眠醫學領域專家針對 BBTi 療程進行 APP 參與式設計", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "Poster:推桌子:探索Outside-In定位環境中之燈塔數量對於追蹤大型物件的影響", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "Demo: 利用弦樂器音訊數位化裝置 -LiCAP 進行一場沈浸式音像實時 互動之現場演出", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "I See You See Me: Exploring Eye-Gaze-Based Interaction for Enhancing Audience’s Level of Social Presence in VR Concert", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "Demo: MovableBag: 整合體感與視覺回饋以增強虛擬實境體驗的移動式運動訓練裝置", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "探索選擇及喜愛對於在VR中擴增時間知覺之影響", 2022台灣人機互動研討會, 新竹, 2022/10/15
  • "探討角色外觀與視角在虛擬實境中復健訓練之影響", 2022年計算機圖學研討會, 臺北, 2022/10/15
  • "GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
  • "Journal of My Journey: Seamless Interaction in Virtuality and Reality with Digital Fabrication and Sensory Feedback", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
  • "Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System", ACM SIGGRAPH 2022, 溫哥華, 2022/08/08
  • "GravityPack: Designing a Wearable Gravity Display using Liquid-based System", 2022年計算機圖學研討會, 臺北, 2022/07/19
  • "透過整合風的視覺化與觸覺回饋增強在VR中的體感溫度", 2022年計算機圖學研討會, 臺北, 2022/07/19
  • "PressyCube: An Embeddable Pressure Sensor with Softy Prop for Limb Rehabilitation in Immersive Virtual Reality", 2022 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 臺北, 2022/07/18
  • "Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles", Tangible and Embedded Interaction 2022, 大田廣域市, 2022/02/13
  • "GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes", ACM SIGGRAPH ASIA, Tokyo, 2021/12/14
  • "DEMO: Bento Carving: 多層狀食物造型切割裝置", 2021台灣人機互動研討會, 台北, 2021/07/23
  • "Poster: GroundFlow: 循環式液態系統應用於沉浸式虛擬實境中之地面水流回饋", 2021台灣人機互動研討會, 台北, 2021/07/23
  • "Demo: InterBox: 以認知錯覺探討虛實空間的感知可能性", 2021台灣人機互動研討會, 台北, 2021/07/23
  • "Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality", 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Atlanta(virtual conference), 2021/03/27
  • "FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
  • "Indoor Scene Semantic Modeling for Virtual Reality", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
  • "HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography", ACM SIGGRAPH ASIA, 大邱, 2020/12/04
  • "Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device", ACM SIGGRAPH, 紐約, 2020/08/17
  • "Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback", ACM SIGGRAPH ASIA 2019, 布里斯本, 2019/11/17
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